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Old 08-24-2005, 08:00   #15 (permalink)
Skinner1@hotmail.com
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?

On Thu, 18 Aug 2005 20:55:10 GMT, "Steven Vavra"
<stevenksu@hotmail.com> wrote:

>It's not the CU that ruined it. The CU actually brought some semblance of
>balance between the professions. I'll flat out tell you what ruined SWG.
>
>The introduction of player character Jedi, and the subsequent buffing up of
>that profession until it overshadowed every other profession. Had that not
>happened, had Jedi been left only to NPC's, the game would have progressed
>even further than the stale game it is now. But God knows SoE had to milk
>their Jedi cash cow, even if it alienated every OTHER player in the game.
>
>


Please explain something to me. If y ou have absolute balance between
the professions..... then why have more than one profession at all?


 
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Old 08-24-2005, 08:00   #16 (permalink)
Skinner1@hotmail.com
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?

On Fri, 19 Aug 2005 17:29:27 -0400, "Jason" <ae2wolfman@bellsouth.net>
wrote:

>What he is referring to is that crafters make better equipment, weapons and
>armor, than what you can loot, except for the 1 in a million legendary
>drops.
>
>On Wanderhome, there are plenty of cantinas with musicians and dancers
>still, just not the one in coronet.
>
>As for cost, except for PVP, who needs top of the line? A decent set of
>armor is the major cost now, but you can still get decent starter sets for a
>good price. Good to excellent weapons are pretty reasonably priced.
>


When I cancelled my accounts I have over 75 million credits from
farming resources. It was more like a job than anything. The player
economy was amuck with too many credits and too little to spend them
on. Dupeing was rampant and there were numerous duplication schemes
reportedly caught. Two of the members of my guild were suspended for
it.

However, I did like the crafting system. You could actually make
enough to live off of in the earlier days. I LOVED the idea of a
player world where everything beyond the initial stuff you were given
was player produced. What a concept!!!

>As a new character, you won't need(or for that fact be able to use) the most
>advanced or protective armor and weapons.
>
>Just remember that most people that enjoy the game are playing it, not in
>the forums or newsgroups writing about it. And that this game is more about
>socializing than just running around by yourself.
>
>"Reg LeCrisp" <x@x.x> wrote in message
>news:A-Odna34MMlIoZveRVn-uA@comcast.com...
>>
>> "Kas" <nykara[NOSPAM]@optusnet.com.au> wrote in message
>> news:43062e2a$0$8999$afc38c87@news.optusnet.com.au ...
>>
>>> * It has a social aspect that NO other MMO has, with player housing,
>>> player
>>> cities, guild halls, cantina's, entertainer and musician professions it

>>
>> LOL, Entertainer and Musicans now? Most cantinas are barren these days.
>> You speak like a true fanboy.
>>
>>> *It has a crafting system that is actually useful, crafters for the most
>>> part craft the best items in the game such as armor and weapons rather
>>> then
>>> it dropping from world spawns.

>>
>> So as a new player with little or no credits this means you will be paying
>> upwards of several million for the best items this fan boy protests. He
>> must have forgot to add that wee bit of factual info.
>>
>> I didn't read the rest of his drivel. Many of which are not even close to
>> what you will expect in game.
>>

>


 
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Old 08-24-2005, 08:00   #17 (permalink)
Skinner1@hotmail.com
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?

On Sat, 20 Aug 2005 22:38:59 -0500, "Rich G." <simplerich@gmail.com>
wrote:

>Bugglubb wrote:
>
>
>> I am surprised by your attitude and you absence of factual info you talk
>> about. SWG should be right up your alley as you seem totally lost in space.
>>
>>

>
>Well... if he had the expansion.


Oh Excellent!


 
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Old 08-24-2005, 16:00   #18 (permalink)
Reg LeCrisp
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?


<Skinner1@hotmail.com> wrote in message
news:58iog1hi5vbp9gbsiep3qh230g11boldo3@4ax.com...
----- Original Message -----
From: <Skinner1@hotmail.com>
Newsgroups: alt.games.starwarsgalaxies
Sent: Wednesday, August 24, 2005 5:20 AM
Subject: Re: Star Wars Galaxies... Does it worth?


> OK Again I have to ask.... If you attain the goal of absolutly
> balances professions.... then why bother having more than one
> profession at all? I mean.... they are all going to be equally
> effective? If you offer each profession individual challenges then
> aren't you segregating the population my skills again?




Oh yes, but you can also have ONE ALPHA profession and have most everyone
flock to that.


 
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Old 08-24-2005, 16:00   #19 (permalink)
Reg LeCrisp
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?


<Skinner1@hotmail.com> wrote in message
news:c0iog1lb898le5oincnc6k3vgi36edtbpb@4ax.com...
> On Thu, 18 Aug 2005 20:55:10 GMT, "Steven Vavra"
> <stevenksu@hotmail.com> wrote:
>
>>It's not the CU that ruined it. The CU actually brought some semblance of
>>balance between the professions. I'll flat out tell you what ruined SWG.
>>
>>The introduction of player character Jedi, and the subsequent buffing up
>>of
>>that profession until it overshadowed every other profession. Had that
>>not
>>happened, had Jedi been left only to NPC's, the game would have progressed
>>even further than the stale game it is now. But God knows SoE had to milk
>>their Jedi cash cow, even if it alienated every OTHER player in the game.
>>
>>

>
> Please explain something to me. If y ou have absolute balance between
> the professions..... then why have more than one profession at all?


Please explain something to me. If you have ONE ALPHA profession..then why
have more then one profession at all?


 
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Old 08-25-2005, 12:00   #20 (permalink)
Kas
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?


<Skinner1@hotmail.com> wrote in message
news:c0iog1lb898le5oincnc6k3vgi36edtbpb@4ax.com...
> On Thu, 18 Aug 2005 20:55:10 GMT, "Steven Vavra"
> <stevenksu@hotmail.com> wrote:
>
> >It's not the CU that ruined it. The CU actually brought some semblance

of
> >balance between the professions. I'll flat out tell you what ruined SWG.
> >
> >The introduction of player character Jedi, and the subsequent buffing up

of
> >that profession until it overshadowed every other profession. Had that

not
> >happened, had Jedi been left only to NPC's, the game would have

progressed
> >even further than the stale game it is now. But God knows SoE had to

milk
> >their Jedi cash cow, even if it alienated every OTHER player in the game.
> >
> >

>
> Please explain something to me. If y ou have absolute balance between
> the professions..... then why have more than one profession at all?
>
>


Umm maybe because different people have different playing styles? Like my
friend who enjoys running around holding on to guns while i prefer unarmed
combat?


 
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Old 08-25-2005, 20:00   #21 (permalink)
Reg LeCrisp
Civilians

 
Default Re: Star Wars Galaxies... Does it worth?


"Tom" <moondok@hotmail.com> wrote in message
news:7aoPe.1503$tB5.193@okepread06...
>
> I couldn't disagree more. As a crafter, I would die in 5 to 10 seconds.


Yep when there is a level difference, your damage taken is multiplied, hehe.

Kas sounds more and more like a SOE employee.


 
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