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| | #1 (permalink) |
| Civilians | This was snipped from a Q&A with Armando Marini (Chief designer of BFV) <snipp> Q: I would like to know if todays mods (like DesertCombat) for Battlefield 1942, can be easily "converted" to the BF:Vietnam engine, or must they be made all over again? Thanks for you time. A: They can be converted with a little time and effort. The new system will allow the modders more features to play with as well. From a user standpoint, the mods won't be usable until they've been converted. Armando Marini <end snipp> Do you think we have seen the last versions of the popular mods based the BF1942 engine? -- Flashhart |
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| | #2 (permalink) |
| Civilians | Flashhart wrote: > > This was snipped from a Q&A with Armando Marini (Chief designer of BFV) > > <snipp> > Q: I would like to know if todays mods (like DesertCombat) for Battlefield > 1942, can be easily "converted" to the BF:Vietnam engine, or must they be > made all over again? Thanks for you time. > > A: They can be converted with a little time and effort. The new system will > allow the modders more features to play with as well. From a user > standpoint, the mods won't be usable until they've been converted. > > Armando Marini > > <end snipp> > > Do you think we have seen the last versions of the popular mods based the > BF1942 engine? > > -- > Flashhart no because as it says "They can be converted with a little time and effort" I take this to mean once they are converted the devs can then add to the mod and also have more features to play with. This is a better answer than " no they wont work at all" -- :-=ceebs=-: icq 118414125 yahoo supercbuk www.n0ise.com |
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| | #3 (permalink) |
| Civilians | ceebs wrote >no because as it says "They can be converted with a little time and >effort" I take this to mean once they are converted the devs can then >add to the mod and also have more features to play with. This is a >better answer than " no they wont work at all" This is how I understood it too, I always said I hoped that someone would make a WW2 mod with the new engine - maybe the Battlegroup people will take the "little time and effort" and we can have a WW2 game with an updated engine!! -- [AGB]Villy Vonka Sheffield, UK http://www.villyvonka.co.uk |
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| | #4 (permalink) |
| Civilians | No, just new ones, that's all. And with more features, maybe even better. "Flashhart" <kjetil.hansen.hjemme@nospam c2i.net> wrote in message news:Usenet.deelkcop@localhost... > This was snipped from a Q&A with Armando Marini (Chief designer of BFV) > > <snipp> > Q: I would like to know if todays mods (like DesertCombat) for Battlefield > 1942, can be easily "converted" to the BF:Vietnam engine, or must they be > made all over again? Thanks for you time. > > A: They can be converted with a little time and effort. The new system will > allow the modders more features to play with as well. From a user > standpoint, the mods won't be usable until they've been converted. > > Armando Marini > > <end snipp> > > Do you think we have seen the last versions of the popular mods based the > BF1942 engine? > > -- > Flashhart > |
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| | #5 (permalink) |
| Civilians | "Flashhart" <kjetil.hansen.hjemme@nospam c2i.net> wrote in message news:Usenet.deelkcop@localhost... > This was snipped from a Q&A with Armando Marini (Chief designer of BFV) > > <snipp> > Q: I would like to know if todays mods (like DesertCombat) for Battlefield > 1942, can be easily "converted" to the BF:Vietnam engine, or must they be > made all over again? Thanks for you time. > > A: They can be converted with a little time and effort. The new system will > allow the modders more features to play with as well. From a user > standpoint, the mods won't be usable until they've been converted. > > Armando Marini > > <end snipp> > > Do you think we have seen the last versions of the popular mods based the > BF1942 engine? > > -- > Flashhart > too many people are obsessed with the mods for them to wither away just yet, should be a piece of cake to use automatic co9nversion tools to upgrade a mod to BFV. it uses the same con structure as BF1942 from what I have read, just new graphics engine, evolution not revolution to quote somebody. we should see dual versions of the main mods for quite some time. regards malcolm |
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| | #6 (permalink) |
| Civilians | malcolm wrote: > "Flashhart" <kjetil.hansen.hjemme@nospam c2i.net> wrote in message > news:Usenet.deelkcop@localhost... >> This was snipped from a Q&A with Armando Marini (Chief designer of >> BFV) >> >> <snipp> >> Q: I would like to know if todays mods (like DesertCombat) for >> Battlefield 1942, can be easily "converted" to the BF:Vietnam >> engine, or must they be made all over again? Thanks for you time. >> >> A: They can be converted with a little time and effort. The new >> system will allow the modders more features to play with as well. >> From a user standpoint, the mods won't be usable until they've been >> converted. >> >> Armando Marini >> >> <end snipp> >> >> Do you think we have seen the last versions of the popular mods >> based the BF1942 engine? >> >> -- >> Flashhart >> > > too many people are obsessed with the mods for them to wither away > just yet, should be a piece of cake to use automatic co9nversion > tools to upgrade a mod to BFV. > it uses the same con structure as BF1942 from what I have read, just > new graphics engine, > evolution not revolution to quote somebody. > we should see dual versions of the main mods for quite some time. > regards malcolm The only dual I want to see is dual monitor support ![]() -- Night_Seer |
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