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| Civilians | I know I have been making some strong statements recently but the direction of SWG's developement is taking some personally distressing turns lately and this is about the only place I have to voice an opinion and ask some important questions. Doing so on the forums is like sticking your hand into a roaring fire. The forums have become simple flamefests. I ask if we are getting our money's worth from this game because of the definite turn towardsa PvP that the game is taking. It seems that the Jedi changes and the upcoming opening of the floodgates for FSCS's is setting a precidence that favors PvP play. More than that though it is promoting PvP play as the favored style for the game. Where I feel this shortchanges us as a group of players is in what we came to this game for. If we wanted simple PvP sport most of us would have gone to games like Halo and Unreal Tournament for our kicks. If I am not too far off my mark those games are free for online... but I could be mistaken as I have never played either. In fact the only true PvP game I have played is Battlefiled and that got REAL boring REAL quick! Why did it get boring.... because it's the same thing time and time and time and time again. And that is why I ask the subject question here. We came to SWG and accepted the monthly fees expecting MORE from our game than time and time and time and time again. It takes next to no imagination to maintain games like Halo and Battlefield. It takes some developement costs but after that... they are just there. There is no ongoing content and storylines. There is no need to come up with new ideas on a regular basis. And that's why those games are free to participare in online. But here in SWG we pay a rather steep, by comparrison, monthly fee for the privledge to play online with others. In paying that fee we are in effect saying that we are not satisfied with mundame droning of the same game from session to session. We are in fact PAYING for the content and innovation. Yet as the game goes more and more PvP we are getting less and less of that. ANd the trend will continue as the management of SoE realizes that they can profit more from reduced wages as less and less imagination is requires to sustain a game that relies so heavily on PvP. Imagination costs a LOT folks! |
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| | #2 (permalink) |
| Civilians | - Skinner1@hotmail.com stood up at show-n-tell, in tdrug0h3mqbc7jqrluot0q6bs1ori1gg4d@4ax.com, and said: > I know I have been making some strong statements recently but the > direction of SWG's developement is taking some personally distressing > turns lately and this is about the only place I have to voice an > opinion and ask some important questions. Doing so on the forums is > like sticking your hand into a roaring fire. The forums have become > simple flamefests. No, it's about licking Kurt's asshole. Get a grip. > > I ask if we are getting our money's worth from this game because of > the definite turn towardsa PvP that the game is taking. It seems that > the Jedi changes and the upcoming opening of the floodgates for FSCS's > is setting a precidence that favors PvP play. More than that though it > is promoting PvP play as the favored style for the game. > > Where I feel this shortchanges us as a group of players is in what we > came to this game for. If we wanted simple PvP sport most of us would > have gone to games like Halo and Unreal Tournament for our kicks. If I > am not too far off my mark those games are free for online... but I > could be mistaken as I have never played either. In fact the only true > PvP game I have played is Battlefiled and that got REAL boring REAL > quick! > > Why did it get boring.... because it's the same thing time and time > and time and time again. And that is why I ask the subject question > here. We came to SWG and accepted the monthly fees expecting MORE from > our game than time and time and time and time again. > > It takes next to no imagination to maintain games like Halo and > Battlefield. It takes some developement costs but after that... they > are just there. There is no ongoing content and storylines. There is > no need to come up with new ideas on a regular basis. And that's why > those games are free to participare in online. But here in SWG we pay > a rather steep, by comparrison, monthly fee for the privledge to play > online with others. In paying that fee we are in effect saying that we > are not satisfied with mundame droning of the same game from session > to session. We are in fact PAYING for the content and innovation. > > Yet as the game goes more and more PvP we are getting less and less of > that. ANd the trend will continue as the management of SoE realizes > that they can profit more from reduced wages as less and less > imagination is requires to sustain a game that relies so heavily on > PvP. Imagination costs a LOT folks! As much as I love your rants...it's all pointless. Those of us, with common sense, don't count. You still don't get it, do you? I could sit here and tell every stupid ****er that whines about afk'rs and cm's how ****ing stupid they are for not learning to adapt............ what ****ing good does it do? Not one ****ing bit. Oh yeah, btw, I used the word '****' like four ****ing times. **** Kurt ' Thunderheart' Stangl and **** SOE. They truly really want to cater to the whiners on the official forums. Get this...We took out DARK's 7 bases in a weeks' period. Get this....What do they say, on the forums?????? hmmmmmmmmmmmmmmmmm????????????????? They whine about a person being able to take on all the necessary skills to be a one-man take down artist...BOOOHOOOOOOOOOOOOOO. I can tell you what will be next on the nerf bat......take down teams. ****ing pathetic. -- Strontium "It's no surprise, to me. I am my own worst enemy. `Cause every now, and then, I kick the livin' **** `outta me." - Lit |
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| | #3 (permalink) |
| Civilians | On Tue, 03 Aug 2004 07 48 -0400, Skinner1@hotmail.com wrote:>It takes next to no imagination to maintain games like Halo and >Battlefield. It takes some developement costs but after that... they >are just there. There is no ongoing content and storylines. There is >no need to come up with new ideas on a regular basis. When you consider the EQ experience where over 90 percent of the servers are PvE by choice and yet they spend so much energy coming up with a new PvP server with some sort of rule variation; I came to the conclusion a long time ago Sony's online division operates under the business model that PvP is a cheaper MMOG to create and maintain. In PvE you need to have a whole group of writers, programmers, ect to build the dungeons and creatures followed by the enviable tweaking of the dungeon and it's drop rates. In PvP, you and I are the content with boorish randomly placed MoB spawns provide skill grind and trade content. The PvP is everything I loath about the MMOG. If I want a gank fest, I play BF because I can care less how many times or what way I get killed, or what exploit or understanding of the game mechanics, for the single cost of the software. However when I spend time leveling, energy to build up a character, and monthly payment to get ganked because I was in the middle of a chat when the gank gang rolls through, kills and runs; seems to me I am the one supplying the fun for some 14 year old and it costs me money. I think I ought to get a discount since in a sense, I am game content. If my RL friends weren't the leaders of an uber guild and save me from the more boorish aspects of character building, I wouldn't waste my time with SWG. I'd just wait for WoW and play Galactic Conflict in the mean time. |
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| | #4 (permalink) |
| Civilians | On Wed, 04 Aug 2004 00 57 GMT, Shane <noone@nowhere.com> wrote:>On Tue, 03 Aug 2004 07 48 -0400, Skinner1@hotmail.com wrote:> >>It takes next to no imagination to maintain games like Halo and >>Battlefield. It takes some developement costs but after that... they >>are just there. There is no ongoing content and storylines. There is >>no need to come up with new ideas on a regular basis. > >When you consider the EQ experience where over 90 percent of the >servers are PvE by choice and yet they spend so much energy coming up >with a new PvP server with some sort of rule variation; I came to the >conclusion a long time ago Sony's online division operates under the >business model that PvP is a cheaper MMOG to create and maintain. In >PvE you need to have a whole group of writers, programmers, ect to >build the dungeons and creatures followed by the enviable tweaking of >the dungeon and it's drop rates. In PvP, you and I are the content >with boorish randomly placed MoB spawns provide skill grind and trade >content. > Precisely what I am saying. It is much less costly and thus MUCH more profitable for the game managers to run a PvP game than a PvE game! >The PvP is everything I loath about the MMOG. If I want a gank fest, I >play BF because I can care less how many times or what way I get >killed, or what exploit or understanding of the game mechanics, for >the single cost of the software. However when I spend time leveling, >energy to build up a character, and monthly payment to get ganked >because I was in the middle of a chat when the gank gang rolls >through, kills and runs; seems to me I am the one supplying the fun >for some 14 year old and it costs me money. I think I ought to get a >discount since in a sense, I am game content. > >If my RL friends weren't the leaders of an uber guild and save me from >the more boorish aspects of character building, I wouldn't waste my >time with SWG. I'd just wait for WoW and play Galactic Conflict in the >mean time. WoW is mythware I am beginning to think! |
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