<Skinner1@hotmail.com> wrote in message
news:i5hib113lg528m781g6idsimqc8m2fo584@4ax.com...
> On Wed, 22 Jun 2005 18
49 +1000, "Kas"
> <nykara[NOSPAM]@optusnet.com.au> wrote:
>
>
> Voulenteers leave them open to the horrors of the early days of UO
> (Ultima Online for the younguns in the crowd)
>
> They made extensive use of volunteer AND moderatly compensated (Free
> Play) GM's who ended up doing major favors for their friends who wound
> up selling game materiasl (gold) in eBay.
>
> Volunteers is a sweet idea....... but remamber what flocks to sweets
> too!!
>
EQ never had that problem, Guides's where given only limited "power" when
first given the position. Once they prooved they were trust worthy they were
slowly given more abilities within the game and eventually given an actual
GM position (which had more advantages like free play etc). Also the
application was fairly extensive (a huge questionaire) you had to *proove*
you had vast knowledge of the game and all of the game zones before they
would even consider you for the position. It worked too because in *most*
cases (at least everytime i put in a ticket) it only took about 2 hours for
someone to get in to contact with you about whatever problem you were having
at the time.